November 17, 2020No Comments

Chik-Fil-A Holiday Film

I just wrapped up compositing work on this year's Chik-fil-a holiday film. I've had the chance to work on this great project the last two years with my friends at PSYOP. It's rare that you get to make a commercial that's a 2 minute short film with no overt branding. This is always a fun one to work on.

July 24, 2020No Comments

The Strokes – Ode To The Mets

I had the great opportunity to work on several segments of the new Strokes video directed by Warren Fu. This project is part of what kept me sane through 2 months of being holed up in the east village during the worst part of the pandemic in NYC. Thanks to Warren, Joel and Partizan for getting me involved.

I created the school and underwater sections. I also helped out on the beginning ancient era section.

June 24, 2020No Comments

Meanwhile at a mall in Edmonton

Last year I had the pleasure of working with ESI Design on a massive installation for a mall in Edmonton. I created looping videos of a stylized underwater scene that plays on a ton of screens with various aspect ratios in the lobby area. As we were working we visualized the content in a mockup of the space using VR. After seeing the actual pictures of the installation I'm even more impressed by the scale of it.
See the behind the scenes at the link below

June 17, 2020No Comments

Coffee’s for Closers

One of the references I used for my character Jones was Jack Lemon's character Shelley. I decided to replace Shelley with Jones in this iconic scene form Glengarry Glen Ross to help convey his personality.

June 1, 2020No Comments

BakerPipeline Interacting with Google Sheets

This is a demo of how my pipeline interacts with Google sheets to get basic shot info and notes without leaving Maya. This scene is being built with shaded assets and alembic animation caches. The lead can put all the info in a Google sheet and the artist can automatically set the frame range, get basic shot info and notes from the Google sheet without having to leave Maya.

June 1, 2020No Comments

BakerPipeline Google Drive Asset Manager

A demonstration of the tool I built for my maya pipeline that uploads 3D assets and textures from Maya to google drive with searchable descriptions and thumbnails. This makes it easy for artists to archive assets to the cloud without ever leaving maya and also takes advantage of search capabilities in google drive.